#Rpg maker mv icon update#
Fixed an issue that is not working in battle test modeĢ017.02.11 (v1.1.9) : Fixed an issue that the hud is set in an incorrect position when adding a new party member.Ģ017.04.13 (v1.2.0) - Fixed the issue that the parameters update function is properly not working in case of you're not using the battle addon, in a community version.Ģ017.06.08 (v1.2.1) - Fixed the issue that is not displaying specific image in RMMV 1.5Ģ017.06.22 (v1.2.2) - Extended as the ATB gauge bar to support Victor Engine ATB or Ellye ATB plugins.Ģ017.09.17 (v1.2.3) - Fixed the bug that causes the error when restarting the game.Ģ017.10.26 (v1.2.4) - This plugin has applied with the new plugin manager features in the plugin parameters.Ģ018.05.09 (v1.2.5) - Fixed an issue that is not showing the image after it has been added. Added parameters for user custom HUD position.
ARMOR & WEAPON NOTETAGS![rpg maker mv icon rpg maker mv icon](https://forums.rpgmakerweb.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FvGUnsaD.png)
Added a new parameter that could increase the number of the HUD. You can add/change slot icon positions this way. Fixed a bug that is not working to preload Fixed an issue that can not be saved due to this update. Fixed an issue that plugins did not work due to image position data parsing errors in crosswalk. The text elements perform an update through the event handler. Now this plugin does not provide the functionality to automatically adjust transparency and tone changes due to poor performance in canvas mode of mobile device. Fixed the bug that is not controlled the opacity of HUD. Fixed the bug that happens when certain party member is removed. Fixed the bug that the technical point gauge does not display. Fixed the bug that the opacity is not returned as a previous opacity when certain party member is revived. Added the plugin parameter that could be configurable the property of TP text. (For information about the add-on, see RS_HUD_4m_InBattle plugin on the demo game.)Ģ016.05.28 (v1.1.0) - Added Active Turn Battle (require YEP_BattleEngineCore and YEP_X_BattleSysATB)Ģ016.06.30 (v1.1.1) - Added the parameter that displays the values with commas every three digits.Ģ016.08.07 (v1.1.2) - Fixed the issue of the function for drawing status icon (check the latest commit )Ģ016.09.05 (v1.1.3) - Now you can change the image file name, and can also be used the option called 'exclude the unused files'.Ģ016.09.26 (v1.1.4) - Added Custom Anchor. The following demo game shows the example. Īfter that, Copy the image called 'hud_window_empty_inBattle.png' to img/pictures folder. Click the following link, and then Right-Click the image and Select the button called Save image as. An add-on plugin also requires a new image. To use this add-on, You must have RS_HUD_4m 1.1.3, or later versions. If you are using plugins such as YEP_X_BattleSysATB or Ellye_ATB or VE - Active Time Battle or MPP_ActiveTimeBattle,īut if you were not using them, It wouldn't show a new gauge. This plugin is supported to draw the Active Time Battle gauge if you are using ATB plugins.
![rpg maker mv icon rpg maker mv icon](https://forums.rpgmakerweb.com/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FiXUdZ5G.jpg)
This plugin allows you to draw multiple HUD during the battle.